#pragma once

namespace mgfx
{
	struct RenderingData;
	struct RenderingSettings;
	typedef int TextureID;
	class CSM;

	void initRenderParticlesForward();
	void renderParticlesForward(const RenderingData & data, const RenderingSettings & settings, TextureID dstBuffer, TextureID depthBuffer, const CSM & csm);
}